M:tG card similarity search
4R · Enchantment
Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to any target.
Name | Mana | Type | Text |
---|---|---|---|
Cut In | 3R | Sorcery | Cut In deals 4 damage to target creature. Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") |
Wall of Forgotten Pharaohs | 2 | Artifact Creature — Wall | Defender {T}: Wall of Forgotten Pharaohs deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard. 0/4 |
Neonate's Rush | 2R | Instant | This spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. |
War-Torch Goblin | R | Creature — Goblin Warrior | {R}, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature. 1/1 |
Ghyrson Starn, Kelermorph | 1UR | Legendary Creature — Tyranid Human | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player. 3/2 |
Carnage | 2BR | Sorcery | Carnage deals 3 damage to target opponent. That player discards two cards. |
Thunderwave | 2RR | Sorcery | Roll a d20. 1—9 | Thunderwave deals 3 damage to each creature. 10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20 | Thunderwave deals 6 damage to each creature your opponents control. |
Inescapable Blaze | 4RR | Instant | This spell can't be countered. Inescapable Blaze deals 6 damage to any target. |
Ronin Cliffrider | 3RR | Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. 2/2 |
Blood Cultist | 1BR | Creature — Human Wizard | {T}: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist. 1/1 |