M:tG card similarity search
1R · Creature — Kobold Soldier
Other Kobold creatures you control get +0/+1 and have trample. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Sacred Rites | W | Instant | Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. |
| Unstable Hulk | 1RR | Creature — Goblin Mutant | Morph {3}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. 2/2 |
| Wildwood Patrol | 2G | Creature — Centaur Scout | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 4/2 |
| Field Marshal | 1WW | Creature — Human Soldier | Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) 2/2 |
| Death Baron | 1BB | Creature — Zombie Wizard | Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. 2/2 |
| Iron Tusk Elephant | 4W | Creature — Elephant | Trample 3/3 |
| War Mammoth | 3G | Creature — Elephant | Trample 3/3 |
| Wild Elephant | 3G | Creature — Elephant | Trample 3/3 |
| Salivating Gremlins | 2R | Creature — Gremlin | Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. 2/3 |
| Garruk, Wrath of the Wilds | 2GG | Legendary Planeswalker — Garruk | [+1]: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast." [−1]: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield. [−6]: Until end of turn, creatures you control get +3/+3 and gain trample. Loyalty 4 |