Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kobold Warcaller

R · Creature — Kobold

{T}: Choose a creature card in your hand. It perpetually gains haste. 1/1

Similar cards

Color identity:
NameManaTypeText
Diplomacy of the Wastes 2BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
Oppressive Will 2UInstant Counter target spell unless its controller pays {1} for each card in your hand.
Coveted Falcon 1UUArtifact Creature — Bird Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise {1}{U} When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. 1/4
Veko, Death's Doorkeeper WBLegendary Creature — Spirit Cleric Extort {T}, Sacrifice a non-Spirit creature: Return target creature card from your graveyard to your hand. It perpetually becomes a Spirit, has base power and toughness 1/1, and gains "You may pay {W/B} rather than pay this spell's mana cost." Activate only as a sorcery. 1/3
Tunnel of Love Artifact — Attraction Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Ward Sliver 4WCreature — Sliver As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. 2/2
Wakening Sun's Avatar 5WWWCreature — Dinosaur Avatar When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. 7/7
Cave-In 3RRSorcery You may exile a red card from your hand rather than pay this spell's mana cost. Cave-In deals 2 damage to each creature and each player.
Dig Deep 1GSorcery — Adventure Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
Antler Skulkin 5Artifact Creature — Scarecrow {2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3
Page 156