M:tG card similarity search
R · Creature — Kobold
{T}: Choose a creature card in your hand. It perpetually gains haste. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Reverent Mantra | 3W | Instant | You may exile a white card from your hand rather than pay this spell's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn. |
Grab the Reins | 3R | Instant | Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine {2}{R} (Choose both if you pay the entwine cost.) |
Chasm Guide | 3R | Creature — Goblin Scout Ally | Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. 3/2 |
Giant Regrowth | 1GG | Instant | Return target card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3. |
Assault on Osgiliath | XRRR | Sorcery | Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
Isildur's Fateful Strike | 2BB | Legendary Instant | (You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. |
Goblin Rimerunner | 2R | Snow Creature — Goblin Warrior | {T}: Target creature can't block this turn. {S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow source.) 2/2 |
The Great Aurora | 6GGG | Sorcery | Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora. |
Lifebane Zombie | 1BB | Creature — Zombie Warrior | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card. 3/1 |
Hunted Wumpus | 3G | Creature — Beast | When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield. 6/6 |