M:tG card similarity search
4G · Legendary Creature — Spirit
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.) */*
Name | Mana | Type | Text |
---|---|---|---|
Primalcrux | GGGGGG | Creature — Elemental | Trample Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. */* |
Jagged-Scar Archers | 1GG | Creature — Elf Archer | Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. */* |
Drogskol Infantry | 1W | Creature — Spirit Soldier | Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 2/2 |
Silverwing Squadron | 5W | Creature — Human Knight | Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. */* |
Sire of the Storm | 4UU | Creature — Spirit | Flying Whenever you cast a Spirit or Arcane spell, you may draw a card. 3/3 |
Yew Spirit | 4G | Creature — Spirit Treefolk | {2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. 3/3 |
Control Win Condition | 4UU | Creature — Whale | This spell can't be countered. Shroud Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.) */* |
Revered Dead | 1W | Creature — Spirit Soldier | {W}: Regenerate Revered Dead. 1/1 |
Unlicensed Hearse | 2 | Artifact — Vehicle | {T}: Exile up to two target cards from a single graveyard. Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. Crew 2 */* |
Drogskol Captain | 1WU | Creature — Spirit Soldier | Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2 |