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17 May 2024: Card library updated.

Kodama of the South Tree

2GG · Legendary Creature — Spirit

Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Silvos, Rogue Elemental 3GGGLegendary Creature — Elemental Trample {G}: Regenerate Silvos, Rogue Elemental. 8/5
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Fatal Frenzy 2RInstant Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
In the Web of War 3RREnchantment Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.
Pollen-Shield Hare 1WCreature — Rabbit Creature tokens you control get +1/+1. 2/2
Double Down 3UEnchantment Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
Karfell Kennel-Master 4BCreature — Zombie Berserker When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 4/4
Nature's Cloak 2GSorcery Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
Dire Fleet Neckbreaker 2BRCreature — Orc Pirate Attacking Pirates you control get +2/+0. 3/2
Start Your Engines 3RSorcery Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
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