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17 May 2024: Card library updated.

Kodama of the South Tree

2GG · Legendary Creature — Spirit

Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Dauthi Embrace 2BEnchantment {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Deeproot Champion 1GCreature — Merfolk Shaman Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion. 1/1
Rush the Room RInstant Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
Monastery Mentor 2WCreature — Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess. 2/2
Sejiri Shelter 1WInstant Target creature you control gains protection from the color of your choice until end of turn.
Veilstone Amulet 3Artifact Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
Unlikely Alliance 1WEnchantment {1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
Lavinia, Foil to Conspiracy 1W/UW/ULegendary Creature — Human Detective Vigilance Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {T}: Add {C}{C}. Activate only during an opponent's turn. 2/3
Dauthi Trapper 2BCreature — Dauthi Minion {T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 1/1
Slayers' Stronghold Land {T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
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