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17 May 2024: Card library updated.

Koll, the Forgemaster

RW · Legendary Creature — Dwarf Warrior

Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1. 2/2

Similar cards

Color identity:
NameManaTypeText
Dissipation Field 2UUEnchantment Whenever a permanent deals damage to you, return it to its owner's hand.
Regeneration 1GEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Ephemerate WInstant Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Marshal of Zhalfir WUCreature — Human Knight Other Knights you control get +1/+1. {W}{U}, {T}: Tap another target creature. 2/2
Pouncing Shoreshark 4UCreature — Shark Beast Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand. 4/3
Armored Ascension 3WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
Foundry Street Denizen RCreature — Goblin Warrior Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn. 1/1
Momentary Blink 1WInstant Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Blessing of the Nephilim WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each of its colors.
Martial Impetus 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
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