Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Konda, Lord of Eiganjo

5WW · Legendary Creature — Human Samurai

Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.) 3/3

Similar cards

Color identity:
NameManaTypeText
Gryff Rider 2WCreature — Human Knight Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 2/1
Flight of Equenauts 7WCreature — Human Knight Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying 4/5
Thunderhead Squadron 5UCreature — Human Knight Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying 3/4
Ardenvale Tactician 1WWCreature — Human Knight Flying 2/3
Mantis Rider URWCreature — Human Monk Flying, vigilance, haste 3/3
Barbara Wright 1WLegendary Creature — Human Advisor History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.) Doctor's companion (You can have two commanders if the other is the Doctor.) 1/3
Gloomfang Mauler 5BBCreature — Nightmare Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Menace 5/5
Abzan Guide 3WBGCreature — Human Warrior Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/4
Saiba Cryptomancer 1UCreature — Moonfolk Ninja Flash Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof 0/1
Moorish Cavalry 2WWCreature — Human Knight Trample 3/3
Page 14