Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kongming's Contraptions

3W · Creature — Human Soldier

{T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate only during the declare attackers step and only if you've been attacked this step. 2/4

Similar cards

Color identity:
NameManaTypeText
Thunder Salvo 1RInstant Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.
Whipcorder WWCreature — Human Soldier Rebel {W}, {T}: Tap target creature. Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2
Goblin Psychopath 3RCreature — Goblin Mutant Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. 5/5
Kessig Forgemaster 1RCreature — Human Shaman Werewolf Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster. 2/1
Skyspear Cavalry 3WWCreature — Human Soldier Flying Double strike (This creature deals both first-strike and regular combat damage.) 2/2
Hardy Outlander 1GLegendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."
Pathbreaker Ibex 4GGCreature — Goat Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control. 3/3
A-Winota, Joiner of Forces 2RWLegendary Creature — Human Warrior Whenever one or more non-Human creatures you control attack, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order. 4/4
Lightning Shrieker 4RCreature — Dragon Flying, trample, haste At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library. 5/5
Raze the Effigy RInstant Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.
Page 370