M:tG card similarity search
1W · Creature — Kor Warrior
Double strike Equipped Warriors you control have double strike. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Tithe Drinker | WB | Creature — Vampire | Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 2/1 |
| Blood Glutton | 4B | Creature — Vampire | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 4/3 |
| Child of Night | 1B | Creature — Vampire | Lifelink 2/1 |
| Markov Patrician | 2B | Creature — Vampire | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 3/1 |
| Vizkopa Vampire | 2W/B | Creature — Vampire | Lifelink 3/1 |
| Briarbridge Patrol | 3G | Creature — Human Warrior | Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield. 3/3 |
| Inventory Management | RW | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control. |
| Ogre Chitterlord | 4RR | Creature — Ogre Warrior | Menace Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn. 6/5 |
| Arbor Elf | G | Creature — Elf Druid | {T}: Untap target Forest. 1/1 |
| Nimble Trapfinder | 1U | Creature — Human Rogue | Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1 |