Card Codex

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17 May 2024: Card library updated.

Kor Chant

2W · Instant

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Similar cards

Color identity:
NameManaTypeText
Undergrowth GInstant As an additional cost to cast this spell, you may pay {2}{R}. Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.
Flowering Field 1WEnchantment — Aura Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
Hot Springs 1GEnchantment — Aura Enchant land you control Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
Glyph of Destruction RInstant Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
Chameleon Blur 3GInstant Prevent all damage that creatures would deal to players this turn.
Barbed Wire 3Artifact At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
Snag 3GInstant You may discard a Forest card rather than pay this spell's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn.
Rescue Retriever 3WWCreature — Dog Soldier Flash When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control. 3/3
Temporal Isolation 1WEnchantment — Aura Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
Solitary Confinement 2WEnchantment At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.
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