Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kor Chant

2W · Instant

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Similar cards

Color identity:
NameManaTypeText
Samurai of the Pale Curtain WWCreature — Fox Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead. 2/2
Ugin's Nexus 5Legendary Artifact If a player would begin an extra turn, that player skips that turn instead. If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
Luminous Phantom Creature — Spirit Cleric Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1
Crafty Cutpurse 3UCreature — Human Pirate Flash When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead. 2/2
Dazzling Reflection 1WInstant You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
Circle of Despair 1WBEnchantment {1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Martyr's Cause 2WEnchantment Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Soul Echo XWWEnchantment Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
Retaliate 2WWInstant Destroy all creatures that dealt damage to you this turn.
Gideon's Intervention 2WWEnchantment As Gideon's Intervention enters the battlefield, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
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