Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kor Dirge

2B · Instant

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Similar cards

Color identity:
NameManaTypeText
Hunt Down GSorcery Target creature blocks target creature this turn if able.
Ripjaw Raptor 2GGCreature — Dinosaur Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card. 4/5
Bellowing Aegisaur 5WCreature — Dinosaur Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control. 3/5
Embermaw Hellion 3RRCreature — Hellion Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. 4/5
Taii Wakeen, Perfect Shot RWLegendary Creature — Human Mercenary Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. 2/3
Pulmonic Sliver 3WWCreature — Sliver All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." 3/3
Bone Shaman 2RRCreature — Giant Shaman {B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." 3/3
Twists and Turns GEnchantment If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters the battlefield, target creature you control explores. When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.
Circle of Solace 3WEnchantment As Circle of Solace enters the battlefield, choose a creature type. {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Eelectrocute 1RInstant Eelectrocute deals 2 damage to any target. You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.
Page 79