Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kor Firewalker

WW · Creature — Kor Soldier

Protection from red Whenever a player casts a red spell, you may gain 1 life. 2/2

Similar cards

Color identity:
NameManaTypeText
Convalescent Care 1WWEnchantment At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Arterial Flow 1BBSorcery Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
Era of Enlightenment 1WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
Odious Witch Creature — Human Warlock Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life. 3/3
Sea of Sand Plane — Rabiah Players reveal each card they draw. Whenever a player draws a land card, that player gains 3 life. Whenever a player draws a nonland card, that player loses 3 life. Whenever chaos ensues, put target permanent on top of its owner's library.
Perplexing Chimera 4UEnchantment Creature — Chimera Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) 3/3
Cabal Archon 2BCreature — Human Cleric {B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. 2/2
Nocturnal Feeder 2BCreature — Vampire Rogue Flying When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life. 2/1
Reparations 1WUEnchantment Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
Soltari Priest WWCreature — Soltari Cleric Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) 2/1
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