Card Codex

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17 May 2024: Card library updated.

Kor Firewalker

WW · Creature — Kor Soldier

Protection from red Whenever a player casts a red spell, you may gain 1 life. 2/2

Similar cards

Color identity:
NameManaTypeText
Staff of the Death Magus 3Artifact Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
Benediction of Moons WSorcery You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Benediction of Moons haunts dies, you gain 1 life for each player.
Rejuvenate 3GSorcery You gain 6 life. Cycling {2} ({2}, Discard this card: Draw a card.)
Sangromancer 2BBCreature — Vampire Shaman Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. 3/3
Zarichi Tiger 3WCreature — Cat {1}{W}, {T}: You gain 2 life. 2/3
Meditation Puzzle 3WWInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You gain 8 life.
Captured Sunlight 2GWSorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) You gain 4 life.
Cram Session 1B/GSorcery You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Weather the Storm 1GInstant You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sun's Bounty 1WInstant You gain 4 life. Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
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