Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kor Haven

· Legendary Land

{T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Similar cards

Color identity:
NameManaTypeText
Emberwilde Caliph 2URCreature — Djinn Flying, trample Emberwilde Caliph attacks each combat if able. Whenever Emberwilde Caliph deals damage, you lose that much life. 4/4
Trusted Pegasus 2WCreature — Pegasus Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. 2/2
Seshiro the Anointed 4GGLegendary Creature — Snake Monk Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. 3/4
Wake the Reflections WSorcery Populate. (Create a token that's a copy of a creature token you control.)
Angelic Arbiter 5WWCreature — Angel Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells. 5/6
Weathered Sentinels 3Artifact Creature — Wall Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn. 2/5
Shadowmage Infiltrator 1UBCreature — Human Wizard Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. 1/3
Seasoned Dungeoneer 3WCreature — Human Warrior When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 3/4
Choking Fumes 2WInstant Put a -1/-1 counter on each attacking creature.
Graceful Antelope 2WWCreature — Antelope Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. 1/4
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