M:tG card similarity search
2W · Creature — Kor Soldier
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 2/2
Name | Mana | Type | Text |
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Passageway Seer | 3B | Creature — Tiefling Warlock | Lifelink When Passageway Seer enters the battlefield, you take the initiative. At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer. 2/2 |
Carry Away | UU | Enchantment — Aura | Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment. |
Inspired Sprite | 3U | Creature — Faerie Wizard | Flash Flying Whenever you cast a Wizard spell, you may untap Inspired Sprite. {T}: Draw a card, then discard a card. 2/2 |
Archangel of Strife | 5WW | Creature — Angel | Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. 6/6 |
Kavu Climber | 3GG | Creature — Kavu | When Kavu Climber enters the battlefield, draw a card. 3/3 |
Submerge | 4U | Instant | If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library. |
Lu Meng, Wu General | 3UU | Legendary Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 4/4 |
Shu Cavalry | 2W | Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/2 |
Shu Elite Companions | 4W | Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 3/3 |
Wei Elite Companions | 4B | Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 3/3 |