M:tG card similarity search
2W · Creature — Kor Soldier Ally
Kor Scythemaster has first strike as long as it's attacking. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Vivid Flying Fish | 1U | Creature — Fish Lizard | Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.) 1/1 |
Boreal Griffin | 3WW | Snow Creature — Griffin | Flying {S}: Boreal Griffin gains first strike until end of turn. ({S} can be paid with one mana from a snow source.) 3/2 |
Kinsbaile Cavalier | 3W | Creature — Kithkin Knight | Knight creatures you control have double strike. 2/2 |
Ingenious Leonin | 4W | Creature — Cat Soldier | {3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. 4/4 |
Standing Army | 2WW | Creature — Human Soldier | As long as you're standing, Standing Army has vigilance. 2/4 |
Emerald Dragonfly | 1G | Creature — Insect | Flying {G}{G}: Emerald Dragonfly gains first strike until end of turn. 1/1 |
Priest of Possibility | 1W | Creature — Kor Cleric | When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle. 2/2 |
Concerted Effort | 2WW | Enchantment | At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. |
Rage Reflection | 4RR | Enchantment | Creatures you control have double strike. |
Lyra Dawnbringer | 3WW | Legendary Creature — Angel | Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink. 5/5 |