M:tG card similarity search
2W · Creature — Kor Soldier Ally
{1}{W}: Kor Sky Climber gains flying until end of turn. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Falter | 1R | Instant | Creatures without flying can't block this turn. |
| Magmatic Chasm | 1R | Sorcery | Creatures without flying can't block this turn. |
| Seismic Stomp | 1R | Sorcery | Creatures without flying can't block this turn. |
| Funeral Charm | B | Instant | Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) |
| Ubul Sar Gatekeepers | 3B | Creature — Zombie Soldier | When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. 2/4 |
| Dauntless Unity | 1W | Instant | Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead. |
| Dream Spoilers | 3B | Creature — Faerie Warlock | Flying Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn. 2/2 |
| Kagha, Shadow Archdruid | 2BG | Legendary Creature — Elf Druid | Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. 1/4 |
| Voice of the Provinces | 4WW | Creature — Angel | Flying When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token. 3/3 |
| Overwhelm | 5GG | Sorcery | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn. |