M:tG card similarity search
2W · Creature — Kor Soldier Ally
{1}{W}: Kor Sky Climber gains flying until end of turn. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Strength of Night | 2G | Instant | Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. |
| Agent of Shauku | 1B | Creature — Human Mercenary | {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. 1/1 |
| Okina, Temple to the Grandfathers | Legendary Land | {T}: Add {G}. {G}, {T}: Target legendary creature gets +1/+1 until end of turn. | |
| Urborg | Legendary Land | {T}: Add {B}. {T}: Target creature loses first strike or swampwalk until end of turn. | |
| Centaur Chieftain | 3G | Creature — Centaur | Haste Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." 3/3 |
| Alarum | 1W | Instant | Untap target nonattacking creature. It gets +1/+3 until end of turn. |
| Brazen Wolves | 2R | Creature — Wolf | Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. 2/3 |
| The Wretched | 3BB | Creature — Demon | At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. 2/5 |
| Shizuko, Caller of Autumn | 1GG | Legendary Creature — Snake Shaman | At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end. 2/3 |
| Noose Constrictor | 1G | Creature — Snake | Reach Discard a card: Noose Constrictor gets +1/+1 until end of turn. 2/2 |