M:tG card similarity search
2BB · World Enchantment
At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Name | Mana | Type | Text |
---|---|---|---|
Keeper of the Lens | 1 | Artifact Creature — Golem | You may look at face-down creatures you don't control any time. 1/2 |
Soliton | 5 | Artifact Creature — Construct | {U}: Untap Soliton. 3/4 |
Alora, Cheerful Assassin | 3UB | Legendary Creature — Halfling Rogue Assassin | Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life. 4/4 |
Davriel, Soul Broker | 2BB | Legendary Planeswalker — Davriel | [+1]: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature. [−2]: Accept one of Davriel's offers, then accept one of Davriel's conditions. [−3]: Target creature an opponent controls perpetually gets -3/-3. Loyalty 4 |
Ingenious Leonin | 4W | Creature — Cat Soldier | {3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. 4/4 |
Wardscale Dragon | 4WW | Creature — Dragon | Flying As long as Wardscale Dragon is attacking, defending player can't cast spells. 4/4 |
Spire Patrol | 2WU | Creature — Human Soldier | Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 3/2 |
Infantry Veteran | W | Creature — Human Soldier | {T}: Target attacking creature gets +1/+1 until end of turn. 1/1 |
Miriam, Herd Whisperer | GW | Legendary Creature — Human Druid | As long as it's your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. 3/2 |
Call to the Void | 4B | Sorcery | Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way. |