M:tG card similarity search
1RR · Creature — Human Rogue
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
Prince Imrahil the Fair | WU | Legendary Creature — Human Noble | Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. 2/2 |
Hanweir Garrison | 2R | Creature — Human Soldier | Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.) 2/3 |
Apostle of Purifying Light | 1W | Creature — Human Cleric | Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) {2}: Exile target card from a graveyard. 2/1 |
Peri Brown | 3W | Legendary Creature — Human | The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.) Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3 |
Nova Cleric | W | Creature — Human Cleric | {2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. 1/2 |
Diregraf Escort | G | Creature — Human Cleric | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. 1/1 |
Yavimaya Enchantress | 2G | Creature — Human Druid | Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. 2/2 |
Silumgar Sorcerer | 1UU | Creature — Human Wizard | Flash (You may cast this spell any time you could cast an instant.) Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Silumgar Sorcerer exploits a creature, counter target creature spell. 2/1 |
Repeat Offender | 1B | Creature — Human Assassin | {2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.) 2/1 |
Council of Advisors | 2U | Creature — Human Advisor | When Council of Advisors enters the battlefield, draw a card. 1/1 |