Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kozilek's Channeler

5 · Creature — Eldrazi

{T}: Add {C}{C}. 4/4

Similar cards

Color identity:
NameManaTypeText
Klauth, Unrivaled Ancient 5RGLegendary Creature — Dragon Flying, haste Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end. 4/4
Vraska, the Silencer 1BGLegendary Creature — Gorgon Assassin Deathtouch Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types. 3/3
Initiates of the Ebon Hand BCreature — Cleric {1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. 1/1
Valakut, the Molten Pinnacle Land Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. {T}: Add {R}.
Channeler Initiate 1GCreature — Human Druid When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control. {T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color. 3/4
Utopia Vow 1GEnchantment — Aura Enchant creature Enchanted creature can't attack or block. Enchanted creature has "{T}: Add one mana of any color."
Arixmethes, Slumbering Isle 2GULegendary Creature — Kraken Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}. 12/12
Arid Archway Land — Desert Arid Archway enters the battlefield tapped. When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}.
Tecutlan, the Searing Rift Legendary Land — Cave (Transforms from Brass's Tunnel-Grinder.) {T}: Add {R}. Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
Nantuko Monastery Land {T}: Add {C}. Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
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