M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Bone Miser | 4B | Creature — Zombie Wizard | Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add {B}{B}. Whenever you discard a noncreature, nonland card, draw a card. 4/4 |
Cliffgate | Land — Gate | Cliffgate enters the battlefield tapped. As Cliffgate enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color. | |
Thriving Bluff | Land | Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color. | |
Maelstrom Colossus | 8 | Artifact Creature — Golem | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 7/7 |
Lukka, Bound to Ruin | 2RR/G/PG | Legendary Planeswalker — Lukka | Compleated ({R/G/P} can be paid with {R}, {G}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Add {R}{G}. Spend this mana only to cast creature spells or activate abilities of creatures. [−1]: Create a 3/3 green Phyrexian Beast creature token with toxic 1. [−4]: Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you controlled as you activated this ability. Loyalty 5 |
Coldsteel Heart | 2 | Snow Artifact | Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. {T}: Add one mana of the chosen color. |
Shimmerdrift Vale | Snow Land | Shimmerdrift Vale enters the battlefield tapped. As Shimmerdrift Vale enters the battlefield, choose a color. {T}: Add one mana of the chosen color. | |
Uncharted Haven | Land | Uncharted Haven enters the battlefield tapped. As Uncharted Haven enters the battlefield, choose a color. {T}: Add one mana of the chosen color. | |
Glorious Sunrise | 3GG | Enchantment | At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life. |
Sol Grail | 3 | Artifact | As Sol Grail enters the battlefield, choose a color. {T}: Add one mana of the chosen color. |