Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Krark's Thumb

2 · Legendary Artifact

If you would flip a coin, instead flip two coins and ignore one.

Similar cards

Color identity:
NameManaTypeText
Blind Fury 2RRInstant All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Indentured Oaf 3RCreature — Ogre Warrior Prevent all damage that Indentured Oaf would deal to red creatures. 4/3
Fighting Chance RInstant For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
Rune of Protection: Green 1WEnchantment {W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Branching Evolution 2GEnchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Circle of Protection: Green 1WEnchantment {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Sinner's Judgment Enchantment — Aura Curse Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Game of Chaos RRRSorcery Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Rune of Protection: Black 1WEnchantment {W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Circle of Protection: Black 1WEnchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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