M:tG card similarity search
2R · Creature — Goblin Warrior
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Shu Yun, the Silent Tempest | 2U | Legendary Creature — Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn. 3/2 |
Colos Yearling | 2R | Creature — Goat Beast | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) {R}: Colos Yearling gets +1/+0 until end of turn. 1/1 |
Boggart Brute | 2R | Creature — Goblin Warrior | Menace (This creature can't be blocked except by two or more creatures.) 3/2 |
Battlewand Oak | 2G | Creature — Treefolk Warrior | Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. 1/3 |
Karlach, Tiefling Zealot | 1RW | Legendary Creature — Tiefling Barbarian | First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn. 4/4 |
Cavern Thoctar | 5G | Creature — Beast | {1}{R}: Cavern Thoctar gets +1/+0 until end of turn. 5/5 |
Kranioceros | 4R | Creature — Beast | {1}{W}: Kranioceros gets +0/+3 until end of turn. 5/2 |
Ridgeline Rager | 2R | Creature — Beast | {R}: Ridgeline Rager gets +1/+0 until end of turn. 1/2 |
Mammoth Harness | 3G | Enchantment — Aura | Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. |
Butcher's Glee | 2B | Instant | Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |