Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Krark-Clan Shaman

R · Creature — Goblin Shaman

Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. 1/1

Similar cards

Color identity:
NameManaTypeText
Pine Barrens Land Pine Barrens enters the battlefield tapped. {T}: Add {C}. {T}: Add {B} or {G}. Pine Barrens deals 1 damage to you.
Salt Flats Land Salt Flats enters the battlefield tapped. {T}: Add {C}. {T}: Add {W} or {B}. Salt Flats deals 1 damage to you.
Scabland Land Scabland enters the battlefield tapped. {T}: Add {C}. {T}: Add {R} or {W}. Scabland deals 1 damage to you.
Skyshroud Forest Land Skyshroud Forest enters the battlefield tapped. {T}: Add {C}. {T}: Add {G} or {U}. Skyshroud Forest deals 1 damage to you.
Golden-Scale Aeronaut 4WCreature — Dwarf Pilot Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Flying 2/3
Lavabrink Floodgates 3RArtifact {T}: Add {R}{R}. At the beginning of each player's upkeep, that player may put a doom counter on Lavabrink Floodgates or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice Lavabrink Floodgates. When you do, it deals 6 damage to each creature.
Swathcutter Giant 4RWCreature — Giant Soldier Vigilance Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls. 5/5
Living Twister RRGCreature — Elemental {1}{R}, Discard a land card: Living Twister deals 2 damage to any target. {G}: Return a tapped land you control to its owner's hand. 2/5
Zealot il-Vec 2WCreature — Human Rebel Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. 1/1
Knife and Death 2BBSorcery Just a second (As long as this spell is on the stack, players can't move permanents.) One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
Page 143