Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kraul Stinger

2G · Creature — Insect Assassin

Deathtouch 2/2

Similar cards

Color identity:
NameManaTypeText
Scavenger Drake 3BCreature — Drake Flying Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake. 1/1
Grudge Keeper 1BCreature — Zombie Wizard Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life. 2/1
Warden of the Wall 3Artifact Warden of the Wall enters the battlefield tapped. {T}: Add {C}. As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.
Aragorn, Hornburg Hero 1RGWLegendary Creature — Human Soldier Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it. 4/4
Aven Fisher 3UCreature — Bird Soldier Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card. 2/2
El-Hajjâj 1BBCreature — Human Wizard Whenever El-Hajjâj deals damage, you gain that much life. 1/1
Bloodrage Vampire 2BCreature — Vampire Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) 3/1
Sigiled Skink 1RCreature — Lizard Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1
Resolute Watchdog WCreature — Dog Defender {1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/3
Haphazard Bombardment 5REnchantment When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them. At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.
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