Card Codex

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17 May 2024: Card library updated.

Kraul Warrior

1G · Creature — Insect Warrior

{5}{G}: Kraul Warrior gets +3/+3 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Krark-Clan Grunt 2RCreature — Goblin Warrior Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. 2/2
Skyclaw Thrash 3URArtifact Creature — Viashino Warrior Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. 4/4
Fortify 2WInstant Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
Spire Mangler 2BCreature — Insect Flash Flying When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn. 2/1
Wild Mongrel 1GCreature — Dog Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. 2/2
Wight of Precinct Six 1BCreature — Zombie Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. 1/1
Marauding Knight 2BBCreature — Phyrexian Zombie Knight Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. 2/2
Borrowed Grace 2WInstant Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
Aquatic Alchemist 1UCreature — Elemental Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn. 1/3
Dinosaur Stampede 2RInstant Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
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