Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kraum, Violent Cacophony

2UR · Legendary Creature — Zombie Horror

Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card. 2/3

Similar cards

Color identity:
NameManaTypeText
Myojin of Towering Might 5GGGLegendary Creature — Spirit Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. 8/8
Pilfering Hawk 1USnow Creature — Bird Flying {S}, {T}: Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.) 1/2
Ravenous Gigamole 3BCreature — Mole Horror When Ravenous Gigamole enters the battlefield, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Ravenous Gigamole. (To mill a card, put the top card of your library into your graveyard.) 2/3
Dwarven Weaponsmith 1RCreature — Dwarf Artificer {T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep. 1/1
Academy Loremaster UUCreature — Human Wizard At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. 2/3
Sample Collector 2GCreature — Troll Detective Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) 2/3
Danny Pink 3ULegendary Creature — Human Soldier Advisor Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card." 4/3
Collective Unconscious 4GGSorcery Draw a card for each creature you control.
Dusk Urchins 2BCreature — Ouphe Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins dies, draw a card for each -1/-1 counter on it. 4/3
Bloodmad Vampire 2RCreature — Vampire Berserker Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/1
Page 150