Card Codex

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17 May 2024: Card library updated.

Krenko, Baron of Tin Street

2R · Legendary Creature — Goblin

Haste {T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
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Grenzo, Dungeon Warden XBRLegendary Creature — Goblin Rogue Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield. 2/2
Tivadar of Thorn 1WWLegendary Creature — Human Knight First strike, protection from red When Tivadar of Thorn enters the battlefield, destroy target Goblin. 2/2
Flamewake Phoenix 1RRCreature — Phoenix Flying, haste Flamewake Phoenix attacks each combat if able. Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield. 2/2
Necrosquito 3BCreature — Phyrexian Insect Flying Necrosquito enters the battlefield with two oil counters on it. Necrosquito gets +1/+1 for each oil counter on it. Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Necrosquito. 0/0
Zurgo Helmsmasher 2RWBLegendary Creature — Orc Warrior Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher. 7/2
Mysterious Egg 1Creature — Egg Whenever this creature mutates, put a +1/+1 counter on it. 0/2
Circuits Act 2RSorcery Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
Boros Guildmage R/WR/WCreature — Human Wizard {1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn. 2/2
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