M:tG card similarity search
2RR · Legendary Creature — Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Goblin Battle Jester | 3R | Creature — Goblin | Whenever you cast a red spell, target creature can't block this turn. 2/2 |
Hydra Broodmaster | 4GG | Creature — Hydra | {X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens. 7/7 |
Dragonscale General | 3W | Creature — Human Warrior | At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) 2/3 |
Goblin Caves | 1RR | Enchantment — Aura | Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2. |
Gelatinous Genesis | XXG | Sorcery | Create X X/X green Ooze creature tokens. |
Cascade Seer | 3U | Creature — Merfolk Wizard | When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/3 |
Chain Reaction | 2RR | Sorcery | Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. |
Curious Herd | 3G | Instant | Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls. |
Force of Rage | 1RR | Instant | If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost. Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep. |
Camaraderie | 4GW | Sorcery | You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. |