M:tG card similarity search
1G · Creature — Human Warrior
Trample Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Chance Encounter | 2RR | Enchantment | Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. |
| Naya Sojourners | 2RGW | Creature — Elf Shaman | When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) 5/3 |
| Hollowhenge Huntmaster | Creature — Werewolf | Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 | |
| Gargantuan Slabhorn | Creature — Beast | Trample, ward {2} Other transformed permanents you control have trample and ward {2}. 4/4 | |
| Vestige of Emrakul | 3R | Creature — Eldrazi Drone | Devoid (This card has no color.) Trample 3/4 |
| Black Market | 3BB | Enchantment | Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} for each charge counter on Black Market. |
| Omniclown Colossus | 8RR | Artifact Creature — Clown Robot | Affinity for Clowns (This spell costs {1} less to cast for each Clown you control.) Trample 7/7 |
| Erithizon | 2GG | Creature — Beast | Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. 4/4 |
| Sandsteppe Scavenger | 4G | Creature — Dog Scout | When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) 2/2 |
| Seekers' Squire | 1B | Creature — Human Scout | When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/2 |