M:tG card similarity search
1G · Creature — Human Warrior
Trample Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Solitary Sanctuary | 2W | Enchantment | When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control. |
| Valakut Predator | 2R | Creature — Elemental | Landfall — Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn. 2/2 |
| Rogue Skycaptain | 2R | Creature — Human Rogue Mercenary | Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. 3/4 |
| Earthshaker Giant | 4GG | Creature — Giant Druid | Trample When Earthshaker Giant enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. 6/6 |
| Firemantle Mage | 2R | Creature — Human Shaman Ally | Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/2 |
| Sawtooth Thresher | 6 | Artifact Creature — Construct | Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. 1/1 |
| Realm Seekers | 4GG | Creature — Elf Scout | Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle. 0/0 |
| Nameless Conqueror | Enchantment Creature — Human Samurai | Trample, haste 3/3 | |
| Ancestral Katana | 1W | Artifact — Equipment | Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Krenko, Tin Street Kingpin | 2R | Legendary Creature — Goblin | Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. 1/2 |