Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Krond the Dawn-Clad

GGGWWW · Legendary Creature — Archon

Flying, vigilance Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. 6/6

Similar cards

Color identity:
NameManaTypeText
Grounded 1GEnchantment — Aura Enchant creature Enchanted creature loses flying.
Dauntless Avenger Creature — Human Soldier Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking. 3/2
Errantry 1REnchantment — Aura Enchant creature Enchanted creature gets +3/+0 and can only attack alone.
Constable of the Realm 4WCreature — Giant Soldier Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield. 3/3
In the Trenches 1WWEnchantment Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.
Screeching Scorchbeast 4BBCreature — Bat Mutant Flying, menace Whenever Screeching Scorchbeast attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. 5/5
Martyr's Cry WWSorcery Exile all white creatures. For each creature exiled this way, its controller draws a card.
Dire-Strain Brawler Creature — Werewolf Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6
Indigo Faerie 1UCreature — Faerie Wizard Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. 1/1
Targ Nar, Demon-Fang Gnoll RGLegendary Creature — Gnoll Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. {2}{R}{G}: Double Targ Nar's power and toughness until end of turn. 2/2
Page 91