Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kros, Defense Contractor

1GWU · Legendary Creature — Cat Advisor

At the beginning of your upkeep, put a shield counter on target creature an opponent controls. Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 2/4

Similar cards

Color identity:
NameManaTypeText
Bar the Gate 2UInstant Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
Emeria Captain 3WCreature — Angel Warrior Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 1/1
Bane of Hanweir Creature — Werewolf Bane of Hanweir attacks each combat if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. 5/5
Binding Geist 2UCreature — Spirit Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn. Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 3/1
Blossoming Calm WInstant You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Three Wishes 1UUInstant Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
Modify Memory 4USorcery Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
Benthic Biomancer UCreature — Merfolk Wizard Mutant {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. 1/1
Barrow Ghoul 1BCreature — Zombie At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. 4/4
Huatli, Dinosaur Knight 4RWLegendary Planeswalker — Huatli [+2]: Put two +1/+1 counters on up to one target Dinosaur you control. [−3]: Target Dinosaur you control deals damage equal to its power to target creature you don't control. [−7]: Dinosaurs you control get +4/+4 until end of turn. Loyalty 4
Page 231