M:tG card similarity search
G · Enchantment — Aura
Enchant creature Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter the battlefield as tokens.) Enchanted creature gets +1/+0 and has vigilance.
Name | Mana | Type | Text |
---|---|---|---|
A-Eyes of the Beholder | 3BB | Instant | Target creature gets -11/-11 until end of turn. |
Eyes of the Beholder | 4BB | Instant | Target creature gets -11/-11 until end of turn. |
Tenth District Guard | 1W | Creature — Human Soldier | When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2 |
Gauntlet of Might | 4 | Artifact | Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional {R}. |
Give No Ground | 3W | Instant | Target creature gets +2/+6 until end of turn and can block any number of creatures this turn. |
Enthralling Hold | 3UU | Enchantment — Aura | Enchant creature You can't choose an untapped creature as this spell's target as you cast it. You control enchanted creature. |
Wasteland Viper | G | Creature — Snake | Deathtouch Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. 1/2 |
Porcelain Zealot | 3W | Creature — Phyrexian Soldier | At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn. 2/3 |
Kabuto Moth | 2W | Creature — Spirit | Flying {T}: Target creature gets +1/+2 until end of turn. 1/2 |
Inspiring Veteran | RW | Creature — Human Knight | Other Knights you control get +1/+1. 2/2 |