Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Krosan Beast

3G · Creature — Squirrel Beast

Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. 1/1

Similar cards

Color identity:
NameManaTypeText
Chaos Harlequin 2RRCreature — Human {R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. 2/4
Skyhunter Strike Force 2WCreature — Cat Knight Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee. 2/2
Cliffrunner Behemoth 3GCreature — Rhino Beast Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. 5/3
Sanguine Sipper 1WCreature — Vampire Guest Sanguine Sipper has lifelink as long as you control a stickered permanent. 3/1
Serra Aviary 3WWorld Enchantment Creatures with flying get +1/+1.
Lord of the Undead 1BBCreature — Zombie Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. 2/2
Basking Rootwalla GCreature — Lizard {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1
Blazing Rootwalla RCreature — Lizard {R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1
Cabal Surgeon 2BBCreature — Human Minion {2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand. 2/1
Hekma Sentinels 2UCreature — Human Cleric Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. 2/3
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