M:tG card similarity search
2U · Creature — Human Wizard
{T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Dangerous Wager | 1R | Instant | Discard your hand, then draw two cards. |
Stoke Genius | 1R | Sorcery — Adventure | Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.) |
Jandor's Ring | 6 | Artifact | {2}, {T}, Discard the last card you drew this turn: Draw a card. |
Mercurial Chemister | 3UR | Creature — Human Wizard | {U}, {T}: Draw two cards. {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value. 2/3 |
Thirst for Meaning | 2U | Instant | Draw three cards. Then discard two cards unless you discard an enchantment card. |
Pull from Tomorrow | XUU | Instant | Draw X cards, then discard a card. |
Geth's Grimoire | 4 | Artifact | Whenever an opponent discards a card, you may draw a card. |
Anje Falkenrath | 1BR | Legendary Creature — Vampire | Haste {T}, Discard a card: Draw a card. Whenever you discard a card, if it has madness, untap Anje Falkenrath. 1/3 |
Case of the Crimson Pulse | 2R | Enchantment — Case | When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards. |
Flux | 2U | Sorcery | Each player discards any number of cards, then draws that many cards. Draw a card. |