M:tG card similarity search
2G · Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Name | Mana | Type | Text |
---|---|---|---|
Thieving Sprite | 2B | Creature — Faerie Rogue | Flying When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. 1/1 |
Sanctum Gargoyle | 3W | Artifact Creature — Gargoyle | Flying When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. 2/3 |
Teferi's Wavecaster | 3UU | Creature — Merfolk Wizard | Flash When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle. 3/3 |
Ashiok's Forerunner | 3UB | Creature — Human Wizard | Flash When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle. 3/3 |
Biting-Palm Ninja | 2B | Creature — Human Ninja | Ninjutsu {2}{B} Biting-Palm Ninja enters the battlefield with a menace counter on it. Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. 3/3 |
Wretched Throng | 1U | Creature — Zombie Horror | When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle. 2/1 |
Firestorm Phoenix | 4RR | Creature — Phoenix | Flying If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it. 3/2 |
Thirsting Roots | G | Sorcery | Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Infernal Offering | 4B | Sorcery | Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield. |
Enigma Ridges | Plane — Echoir | When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles. Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield. |