Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kukemssa Pirates

3U · Creature — Human Pirate

Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Dromosaur 2RCreature — Dinosaur Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. 2/3
Wand of Orcus 2BLegendary Artifact — Equipment Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. Equip {3}
Cenn's Heir 1WCreature — Kithkin Soldier Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. 1/1
Blitzwing, Adaptive Assailant Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. Whenever Blitzwing deals combat damage to a player, convert it. 3/5
Scrapdiver Serpent 5UUCreature — Serpent Scrapdiver Serpent can't be blocked as long as defending player controls an artifact. 5/5
Ancient Hellkite 4RRRCreature — Dragon Flying {R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking. 6/6
Blatant Thievery 4UUUSorcery For each opponent, gain control of target permanent that player controls.
Eye Collector BCreature — Faerie Flying Whenever Eye Collector deals combat damage to a player, each player mills a card. 1/1
Dune-Brood Nephilim BRGWCreature — Nephilim Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control. 3/3
Drover Grizzly 2GCreature — Bear Mount Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/2
Page 71