M:tG card similarity search
R · Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Create three 1/1 red Goblin creature tokens.
Name | Mana | Type | Text |
---|---|---|---|
Benalish Sleeper | 1W | Creature — Phyrexian Human Soldier | Kicker {B} (You may pay an additional {B} as you cast this spell.) When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature. 3/1 |
Goblin Spy | R | Creature — Goblin Rogue | Play with the top card of your library revealed. 1/1 |
Lotho, Corrupt Shirriff | WB | Legendary Creature — Halfling Rogue | Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 2/1 |
Tan Jolom, the Worldwalker | 1GWU | Legendary Creature — Spirit | At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types. 3/3 |
Felonious Rage | R | Instant | Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token. |
Spined Fluke | 2B | Creature — Worm Horror | When Spined Fluke enters the battlefield, sacrifice a creature. {B}: Regenerate Spined Fluke. 5/1 |
Goblin Settler | 3R | Creature — Goblin | When Goblin Settler enters the battlefield, destroy target land. 1/1 |
Assault on Osgiliath | XRRR | Sorcery | Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
Battlegate Mimic | 1R/W | Creature — Shapeshifter | Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn. 2/1 |
Mounted Archers | 3W | Creature — Human Soldier Archer | Reach (This creature can block creatures with flying.) {W}: Mounted Archers can block an additional creature this turn. 2/3 |