Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kulrath Knight

3B/RB/R · Creature — Elemental Knight

Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. 3/3

Similar cards

Color identity:
NameManaTypeText
Kitesail Skirmisher 3UCreature — Human Pirate Flying Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/1
Togglodyte 3Artifact Creature — Golem Togglodyte enters the battlefield turned on. Whenever a player casts a spell, toggle Togglodyte's ON/OFF switch. As long as Togglodyte is turned off, it can't attack or block, and prevent all damage it would deal. 4/4
Guiltfeeder 3BBCreature — Horror Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard. 0/4
Sparkmage's Gambit 1RSorcery Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
Marauding Maulhorn 2RRCreature — Beast Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. 5/3
Bilbo's Ring 3Legendary Artifact — Equipment As long as it's your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Crystallization G/UWEnchantment — Aura Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
Clockwork Vorrac 5Artifact Creature — Boar Beast Trample Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on Clockwork Vorrac. 0/0
Cloudsteel Kirin 2WArtifact Creature — Equipment Kirin Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 3/2
Outmaneuver XRInstant X target blocked creatures assign their combat damage this turn as though they weren't blocked.
Page 117