M:tG card similarity search
3B/RB/R · Creature — Elemental Knight
Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Beloved Princess | W | Creature — Human Noble | Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. 1/1 |
Field of Reality | 2U | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return Field of Reality to its owner's hand. |
Aisling Leprechaun | G | Creature — Faerie | Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) 1/1 |
Command of Unsummoning | 2U | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand. |
Angel of the God-Pharaoh | 4WW | Creature — Angel | Flying Cycling {2} ({2}, Discard this card: Draw a card.) 4/4 |
Mangara, the Diplomat | 3W | Legendary Creature — Human Cleric | Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. 2/4 |
Swaggering Corsair | 2R | Creature — Human Pirate | Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn. 2/2 |
Serra Avenger | WW | Creature — Angel | You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance 3/3 |
Ramses, Assassin Lord | 2UB | Legendary Creature — Human Assassin | Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. 4/4 |
Bite of the Black Rose | 3B | Sorcery | Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards. |