Card Codex

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17 May 2024: Card library updated.

Kumano's Blessing

2R · Enchantment — Aura

Flash Enchant creature If a creature dealt damage by enchanted creature this turn would die, exile it instead.

Similar cards

Color identity:
NameManaTypeText
Zealot's Conviction WEnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+1. Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.
Harness Infinity 1BBBGGGInstant Exchange your hand and graveyard. Exile Harness Infinity.
Aura Barbs 2RInstant — Arcane Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Festering Mummy BCreature — Zombie When Festering Mummy dies, you may put a -1/-1 counter on target creature. 1/1
Iname, Life Aspect 4GGLegendary Creature — Spirit When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. 4/4
Spectra Ward 3WWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
Next of Kin 2GEnchantment — Aura Enchant creature When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step.
Rakalite 6Artifact {2}: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
Reach for the Sky 3GEnchantment — Aura Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
Phantom Nantuko 2GCreature — Insect Spirit Trample Phantom Nantuko enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. {T}: Put a +1/+1 counter on Phantom Nantuko. 0/0
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