M:tG card similarity search
2R · Enchantment — Aura
Flash Enchant creature If a creature dealt damage by enchanted creature this turn would die, exile it instead.
Name | Mana | Type | Text |
---|---|---|---|
Dramatic Accusation | 2U | Enchantment — Aura | Enchant creature When Dramatic Accusation enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. {U}{U}: Shuffle enchanted creature into its owner's library. |
Ashen-Skin Zubera | 1B | Creature — Zubera Spirit | When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn. 1/2 |
Temple Altisaur | 4W | Creature — Dinosaur | If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. 3/4 |
Elvish Scout | G | Creature — Elf Scout | {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. 1/1 |
Warbriar Blessing | 1G | Enchantment — Aura | Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2. |
Jackal Pup | R | Creature — Jackal | Whenever Jackal Pup is dealt damage, it deals that much damage to you. 2/1 |
Elvish Healer | 2W | Creature — Elf Cleric | {T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead. 1/2 |
Test of Faith | 1W | Instant | Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. |
Fighting Chance | R | Instant | For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. |
Absolver Thrull | 3W | Creature — Thrull Cleric | Haunt (When this creature dies, exile it haunting target creature.) When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment. 2/3 |