Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kumano's Pupils

4R · Creature — Human Shaman

If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. 3/3

Similar cards

Color identity:
NameManaTypeText
General's Enforcer WBCreature — Human Soldier Legendary Humans you control have indestructible. {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. 2/3
Structural Distortion 3RSorcery Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
Crossway Troublemakers 5BCreature — Vampire Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. 5/5
Ram Through 1GInstant Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Memory Test Artifact — Attraction When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down. Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize! Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
Wildfire Elemental 2RRCreature — Elemental Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. 3/3
Teferi's Ageless Insight 2UULegendary Enchantment If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Monoxa, Midway Manager 2BRLegendary Creature — Vampire Employee Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. {6}: Roll a six-sided die. 3/3
Hooded Assassin 2BCreature — Human Assassin When Hooded Assassin enters the battlefield, choose one — • Put a +1/+1 counter on Hooded Assassin. • Destroy target creature that was dealt damage this turn. 1/2
Purgatory 2WBEnchantment Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.
Page 229