Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kurkesh, Onakke Ancient

2RR · Legendary Creature — Ogre Spirit

Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy. 4/3

Similar cards

Color identity:
NameManaTypeText
Thriving Isle Land Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
Skirk Shaman 1RRCreature — Goblin Shaman Skirk Shaman can't be blocked except by artifact creatures and/or red creatures. 2/2
Captivating Crew 3RCreature — Human Pirate {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 4/3
Crucias, Titan of the Waves 1BRLegendary Creature — Human Pirate At the beginning of your end step, you may discard a card. If you do, create a Treasure token and choose ambitious or expedient. If you chose ambitious, seek a card with greater mana value than the discarded card. If you chose expedient, seek a card with lesser mana value than the discarded card. 3/1
Faerie Tauntings 2BTribal Enchantment — Faerie Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
Bazaar Trader 1RCreature — Goblin {T}: Target player gains control of target artifact, creature, or land you control. 1/1
Misthollow Griffin 2UUCreature — Griffin Flying You may cast Misthollow Griffin from exile. 3/3
Nuisance Engine 3Artifact {2}, {T}: Create a 0/1 colorless Pest artifact creature token.
Umbra Stalker 4BBBCreature — Elemental Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. */*
Amy's Home Plane — Earth When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
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