Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kurkesh, Onakke Ancient

2RR · Legendary Creature — Ogre Spirit

Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy. 4/3

Similar cards

Color identity:
NameManaTypeText
Discord, Lord of Disharmony 2BRLegendary Creature — Chimera Flying At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield. 3/5
Otawara, Soaring City Legendary Land {T}: Add {U}. Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
Gelid Shackles WSnow Enchantment — Aura Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. {S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow source.)
Frost Walker 1UCreature — Elemental When Frost Walker becomes the target of a spell or ability, sacrifice it. 4/1
Whirlwind Denial 2UInstant For each spell and ability your opponents control, counter it unless its controller pays {4}.
Jetmir's Fixer RGCreature — Cat Warrior {R}{G}: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead. 2/2
Cackling Counterpart 1UUInstant Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Self-Reflection 4UUSorcery Create a token that's a copy of target creature you control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Peace Talks 1WSorcery This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
Skulking Fugitive 2BCreature — Horror Mercenary When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. 3/4
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